﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace CutAways.Modeling
{
	/// <summary>
	/// Zpusob vykresleni modelu
	/// </summary>
	[Serializable]
	[Flags]
	public enum RenderMode
	{
		None = 0,		// Geometrie.
		Flat = 1,		// Geometrie. S normalama bez interpolace pri stinovani.
		Smooth = 2,		// Geometrie. S normalama s interpolaci pri stinovani.
		Material = 4,	// Geometrie. Materialy.
		Texture = 8,	// Geometrie. Textury.
		Wired = 16,		// Drateny model
		Usually = Smooth | Material | Texture
	}
}
